Lean UX is like making a sandwich on the fly instead of following a recipe step by step. It's all about being super flexible and focusing on quick, collaborative work to create a product. Instead of big, detailed plans upfront, you're constantly testing and getting feedback from user interviews, and then adjusting things as you go along. Think of it like building and tweaking your sandwich based on what people want and building off of their feedback rather than trying to perfect the recipe before even taking a bite. Our project included 2 separate sprints, each lasting 3 weeks total. A design sprint is where we'd create MVPs (minimum viable products) to show to interviewees in order to compile feedback that would assist us in our process of creating Kiwi. We then spent 2 weeks refining our designs and creating a functional prototype to present to our class during the final week of the semester. Our team spent the first week of each sprint tweaking our design canvas, which is a place where we collected business outcomes, personas and their needs and wants, and other general information that supported our project. The other two weeks were spent interviewing potential users and conducting usability testing where applicable. Every 2 days, we'd meet for a "stand up meeting" to catch up on what needs work, what's in progress, and what each member has been doing and will do. At the end of the sprint, we'd meet together and discuss what we think went well, what could go better, and what we plan on doing for the next section of our process.
Due to the constraints provided, seeing as our group was comprised of only interactive design students, our process of Lean UX is a heavily modified version in order to accomodate for the empty spaces we had regarding true Lean UX. I took the role of Product Owner as well due to these restrictions. In a true Lean UX practice, things would be much more fleshed out and fulfilled. That being said, my team learned the basics of Lean UX and how it would look in the workforce.